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Class Summary |
| ClientSideConnection |
Represents the client side connection in a game if you want multiplayer ;)
This is beta code, so i cannot guarantee that it works |
| Entity |
A standard entity for use in a game |
| Font |
This class enables you to create custom fonts for use in the game. |
| FontShader |
THIS IS NOT ACTUALLY A SHADER!!! |
| FullScreenHelper |
Designed to help you make a fullscreen game. |
| Game |
Game main class. |
| Input |
Input class used for listening to the mouse and keyboard, and telling the current screen about it. |
| LevelReader |
This class is used to decide the tile depending on the color in input |
| Map |
This class is used to contain a array of Tiles |
| Packet |
Basic packet class. |
| PropertiesFile |
Old codefile that i have used since hMod(Inspired by one of the code files in hMod). |
| Screen |
Inspired(But not copied from) by Notch's Ludum dare game system. |
| ServerClient |
Client object used by serverside. |
| ServerSideConnection |
Used for a server side connection that can handle tonnes of connections. |
| Sound |
Sound
Used to load and play a sound |
| Sprite |
Wrapper for making a sprite(that may be animated) |
| Tile |
A tile. |